However, if you are using a single display you may instead want to dock this window into the main interface. ![]() This can be handy if you have multiple monitors. This will create a new window showing the selected viewport. Simply select the menu View->Add Viewport then choose the starting position of the camera. You can also have multiple viewports into your scene. These can also be selected using F1, F2, F3, and F4 respectively. This toolbar can be used to switch between predefined cameras: You can also accomplish the same thing using the Q, W, E, and R key respectively. You can switch between selection, translation, rotation, and scaling using this toolbar: The selected objects’ details will be displayed in the Properties panel. You zoom in and out using the scroll wheel or by holding down the right mouse button. You can pan the view around by holding down the middle mouse button. The 3D view is your eye into your game world. A skybox is simply an inverted box with sky textures pasted on each face, giving the illusion of a sky around the scene. You will now be presented with the main CopperCube interface:īy default, our scene consists of a textured Cube mesh and a skybox. When you first launch CopperCube, you will be presented with this dialog: Let’s start things off by creating our first project. CopperCube is available in both Mac and Windows versions, sorry Linux developers, there is no native binary although apparently it runs just fine in WINE. Make sure you locate the 6.x version, as both 5.x and 6.x are available on Steam and are very different downloads due to the license changes! If you own a commercial version of CopperCube 5, this tutorial should mostly still be applicable, but the 5.x free version is very limited in functionality. There are two ways to acquire CopperCube, you can go directly to the CopperCube website and download there, or you can download the engine using Steam. While we are using the free version in this tutorial, everything we cover will be applicable to all versions of CopperCube available. Additionally, there are additional graphic effects available in the pro version, while the final version also contains the C++ source code. The major difference between the free and paid versions of CopperCube is the requirement to display a splash screen when your game starts. This tutorial will take a step by step journey through the process of creating a game using the CopperCube game engine.įor this tutorial, we will be using the free version of CopperCube. CopperCube is among the easiest to use 3D engines available, enabling you to make a game without requiring any programming at all, while giving you the ability to code in JavaScript if you prefer. Therefore here on we have created this tutorial series that introduces you to this game engine. – Various minor improvements and tweaks here and there.With the release of CopperCube 6, there is now a free version available, making this game engine far more accessible than it was before. It will disable anti-aliasing now for this by default. – CopperCube now warns if PostProcessing is enabled together with the Anti-Alias feature on D3D9, since they can’t be used together at the same time. It now does, and also fixes a problem where restarting a scene would set the background of a scene to gray by default. ![]() Previously, the ‘Restart scene’ action would not reset altered fog and postprocessing settings. ![]() It also now re-adjusts itself when the window is resized. Also, when selecting multiple objects, the selection is much better reflected between explorer and 3d view now.įor the Windows and macOS target, the debug console is now a bit bigger and is able to show longer lines of text. Selection highlighting in the scene graph explorer has been improved: When selecting a 3d object in the view, the object is also now scrolled too in the scene graph explorer. This update includes some improvements and fixes for some minor bugs of the 6.0 release: If you are interested in learning more about CopperCube be sure to check out our complete tutorial series available of .ĭetails of the release from the CopperCube forum: This release is relatively minor, including mostly quality of life changes such as improved selection capabilities as well as an enlarged debug console, improved scene restart functionality and more. Today is the first release of the CopperCube game engine, since version 6 came out a month ago.
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